SMC v8.beta29.3 - Changelog


ADDITIONS
-Outmaway enemy: kicks other objects away from itself. It has the combined qualities of a Blue Beach Koopa and a Buster Beetle
-Wind generator new option: only affect player

TWEAKS
-Statue Mario transformation update: if Mario transforms into a statue mid-air, he previously ignored terrain collisions whilst he was floating stationary; now his terrain collisions remain. This prevents him e.g. phasing through upwards-moving platforms during this brief phase
-Platform Action Tiles update: These no longer override the Advanced Platform's action number, instead their action is counted down independently
-SMW weights thrown upwards by player now travel half the distance
-Players can now prevent receiving knockback from Snowballs if metallic, in statue form or when carrying a Heavy Stone/Weight
-Player induced earthquakes (e.g. from Yellow Yoshi) can now bounce Power-ups upwards
-Player induced earthquakes will now bounce up sprites underwater at the same height as when out of water
-Snowballs are affected by player induced earthquakes
-Goombas (including Okapi) in SMAS SMB1 now also have idle frames for when they're on a stack
-Sprites stored inside containers are now pre-loaded during map loading screens as well
-Sprites that can spawn other sprites (e.g. Koopas Troopas can spawn Beach Koopas) now have these assets loaded during map loading
screens too
-When checking if a sprite is too far below the level and due to despawn, the Y-coordinate of the top of the hitbox is now used
-Koopas can now be dragged into gifts without needing to be in their stationary shell form, the gift will set their state automatically
-Switches (any of the small ones in the SMW gamestyle) can now be dragged into gifts without needing to be in the default rotation, the gift will update their rotation to default automatically
-Mechakoopas, Splunkins, Crowbers & Goonies enclosed by bubbles now don't create falling particles
-Buster Beetles now copy the horizontal momentum of blocks they are grabbing, making them work in windy conditions
-Optimize roof/floor-skip prevention
-Lots of various optimizations especially related to handling high quantity of sprites

BUG FIXES
-Fix several boss sound effects not working
-Fix King Boo not being rendered above the darkening effect during the boss intro animation
-Fix chasing Snow Pokeys not mirroring visually if turning towards the player
-Fix snowballs taking out sprites not making a hit SFX
-Fix snowballs not always making the knockback sound if kicked by the player
-Fix snowballs still able to roll visually (in place) during the death animation, and always at the same speed regardless if the 'Slow time'-tool is enabled or not
-Fix P-Meter sounds overlapping
-Fix several SMW music tracks looping to incorrect places in the song
-Fix missing pixels on one SMW Tanooki Mario flight frame
-Fix the semi-solidness of the Weight (SMW) being too high since last patch
-Fix wall-walkers (e.g. Spike Tops, Lil Sparkies) no longer turning on outer solid edges
-Fix Hammer Mario's hammers being affected by explosions
-Fix snow downfall ignoring 'Ignore environmental collisions'-property
-Fix Mario getting stuck in place on the Title Screen if exiting a level that was playtested from a Destination
-Fix SMW Raccoon Goombas with the non-default palette having an incorrect tail color during their tail-wag attack
-Fix not every Goomba type in SMW pausing their animation if on a stack
-Fix Raccoon Goombas not ending their tail's animation if going onto a Goomba Stack
-Fix multiple sprites despawning on the same frame, as a result from being too far below the level, only flagging the first sprite for re-activation
-Fix sprites on the top screen always loading in on the start of the map due to a camera misalignment bug
-Fix Light/Darkness Caster assets not being preloaded during the map loading screen
-Fix some audio issues caused by sound cut-off from sound cap
-Fix effects applied to Yoshi leading to Yoshi using his standard palette
-Fix Kamikaze effect on Yoshi's sprite spawning 1 pixel too low
-Fix Yoshi Bongos still being started if the music is muted
-Fix Eyedropper Menu not always laying out objects/tiles properly
-Fix Switches being crushed if put in a 1-tile gap if their attachment tile is a solid tile (2x2 for Palace Switches)
-Fix (small) Switches not spawning with color-blind friendly animations since recent patches
-Fix double-clicking a Bullet Bill / Torpedo Ted at specific angles turning it upside-down
-Fix SMAS SMB1 Sky Hard Block not being destructible by explosions
-Fix some Empty Block palettes missing on some blocks
-Fix some of the SMW Ghost House brick tileset's corner tiles being intangible when they should be solid
-Fix SFX volume slider no longer making any sounds when adjusted (it used to several snapshots back)
-Fix missing kick SFX when running into spinning shells travelling the same direction
-Fix animated & emissive tilemaps not showing up correctly under darkness/silhouette effects
-Fix animated tilemap frames not moving along with the root tilemap when switching layers
-Fix Blarggs spawned outside of (compatible) liquid not falling
-Fix becoming stuck on map loading screen if tilemap palettes were generated whilst the user quits the editor
-Fix stomping Koopa Troopa (SMW) always releasing Beach Koopa to the left (since last patch)
-Fix the Galoomba/Goombud sprite not being preloaded during the map loading screen
-Fix level softlock if player gets eaten whilst riding cloud
-Fix able to drag sprites into gifts in the SMAS SMB1 gamestyle that only have gift compatibility in SMW
-Fix Tanooki Mario showing up as Raccoon Mario for 1 frame during flagpole turn animation
-Fix bugged buffered-jump if performed during a power-up hover ability
-Fix detached chains from Floating Platforms having the wrong animation
-Fix Yoshi being crushed if jumping whilst tonguing in a 1-tile gap
-Fix Yoshi jittering between animations if tonguing between a 2-tile gap and holding the up button
-Fix some sewer tiles missing roofskip/floorskip prevention
-Fix SMW player walk to sprint acceleration bug
-Fix Beach Koopas kicking their sprite even if it has fallen away from them
-Fix Blue Beach Koopas able to kick sprites on the other side of a net
-Fix Blue Beach Koopa not always turning on sprite bump collisions when they should
-Fix minor color corruption on the in-editor grid
-Fix sprites above the level able to load in for 2 frames if Mario is near the top (due to a camera misalignment)
-Fix some errors in the Dutch translation

Files

SMC v8.beta29.3 (Windows).zip 61 MB
3 days ago

Get Super Mario Construct - Desktop Version

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