SMC v8.beta29.4 - Changelog


New recorder options

This patch adds some new recorder options & features! The biggest is probably the ability to record audio as well. You can also alter the quality - but beware higher qualities take up more size & resources! You can also change codec if the default codec is wonky on your device. Finally, instead of auto-downloading the recording, you can set the game to ask if you want to download the file.

Small new goodies

  • Added Para-Okapi. Do you know how to get Okapi yet?
  • Added 2 new SMW Arch tileset palettes - Icy (slippery) & Star World.
  • Add SMAS SMB1 Large Pipes - parity with SMW!
  • Added new SMW Ghost House tiles, and the tileset has received a makeover by @Smuglutena!

Plenty of tweaks & bug fixes

Tweaks include the ability to test music loop points the old way again, snapshots taken by the camera tool being lossless (no quality loss!), Outmaways now having stomp animations & more. Check the full list w/ bug fixes below!

Time to update your desktop release!

If you got the Itch app, updating is easy! Just open it and, if it isn't updating already, right-click the game on the left sidebar and press 'Check for update'. On the game page, where the download/install button was, you can now find an update button. Easy peasy :thumbsup~1:

TWEAKS

-Outmaways now have a stomp animation, like in SMB Wonder
-Added SMAS SMB1 Big Boo flee sprites
-Music loop point can now be tested again by holding SHIFT and pressing the 'Preview' button (custom music manager)
-The Debugger in now available in Paste And Play mode
-Snowballs are released from attached sprites (e.g. Parachutes/Spike enemies) if they receive any form of knockback
-Snapshots taken by the game are now lossless in quality
-Camera button bounces up in an animation as visual indicator the snapshot was successful
-When Yoshi gets hurt whilst extending his tongue, the tongue retraction is cancelled
-Walled sprites (e.g. Munchers, Switches) are now also pushed out of solids when attached to terrain
-Prevented loading of invalid gamestyles
-Pokey segments on blocks can be taken out with a bump into the block BUG FIXES
-Fix Bill Blasters & Cannons in toolbar/cursor being electrifiable
-Fix SMW Cryo's tile page not displaying all tiles (correctly)
-Fix Valtteri mispelled as 'Valterri' in credits
-Fix Koopas walking in place if thrown & kicked during their 'entering shell' animation
-Fix fleeing Big Boos getting stuck in their turn animation when fleeing
-Fix Sleeping Goomba on a Goomba stack getting set to the walking animation if the Goomba below them was taken out
-Fix Note Block with a Super Leaf inside freezing if jumped on top
-Fix Spike container un-mirroring (visual bug only) when dragging an item inside
-Fix Ice Cubes stacking issue since last patch -Fix currentGenerator only working when pointing up since last patch
-Fix mispelling in the Dutch translation -Fix stray SMW Piranha Plant pixel near leaf
-Fix newer level codes being loadable since v8.beta29.2
-Fix tile segmenting applying to Artillery page (when it shouldn't)
-Fix missing roofskip & floorskip on giant pipe tiles
-Fix jumping Para-Troopas not resetting to default gravity when stomped
-Fix Yoshi getting stuck in a bugged state if tonguing & unmounting at the same time
-Fix kicking Beach Koopas whilst stunned not rewarding points / playing SFX
-Fix NPC's not walking at half speed in water
-Fix Snowballs storing vertical knockback if hit by Metal Mario/Yoshi's ground pound poofs whilst being held
-Fix sometimes able to morph into statue in 1-tile gaps
-Fix Yoshi moonwalking while fleeing during a specific frame of the turn animation
-Fix sprites not detaching from tongue if Yoshi is eaten by Big Bertha / Cheep Chomp
-Fix Stretches placed on floor falling through on load-in
-Fix Stretches that attached to the ground before ever falling not disabling terrain push-out behavior, leading to it clipping when stretching into a ceiling
-Fix some tooltips in the generator menu not displaying correctly
-Fix floored sprites moving along with moving floors
-Fix assets for Spike (the container/enemy) & Pokey not preloading
-Fix coloring issues with SMAS SMB1 Brick Block, which fixes some palette issues
-Fix Stretches not always 'attaching' to the terrain, whilst in slink-mode
-Fix Stretch floating / not entering fall mode if attached block / solid is destroyed
-Fix LSS cloud synchronization not working in specific scenarios
-Fix some tileset palettes appearing in the wrong colors briefly inside the toolbar
-Fix tooltip being offset on UI sliders -Fix Volcano Lotus, Chain Chomp & Nipper Plant not being defeated by block bumps
-Fix bumping enemies on top of blocks from below not rewarding points & playing SFX
-Fix shells, ice cubes & grab blocks being taken out on collision with Pokey segments
-Fix misspelling in Dutch translation

Files

SMC v8.beta29.4 (Windows).zip 61 MB
2 days ago

Get Super Mario Construct - Desktop Version

Leave a comment

Log in with itch.io to leave a comment.