SMC v8.beta29.6 - Changelog
Hey all, I wasn't planning on doing another patch for Snap29, though I want to bring an (in my opinion) important change to the game.
An update in regards to backups
As you may know, SMC offers various backup features (e.g. autosave, restore points & download prompts)
The ☁️ cloud backups feature is the most life-saving one by far, since if you lose your levels locally (your computer breaks, or cleanup/antivirus software wipes your browser data) - you can just load a backup of your level on LSS.
Unfortunately, in practice, very few people actually use this feature. This has led to a lot of people losing their levels - we know how frustrating this is, and it really sucks for us too if we can't help get them back!
To help mitigate this issue, effective immediately as of this patch, cloud backups will be enabled by default for logged-in users and to turn it off, the checkbox must be explicitly clicked. A note for logged out/unregistered users has also been added to alert them they are missing out on this key feature.
I hope you understand why this change was made. We want to help you keep your levels safe!
And now... Some other stuff
There is a small update made to the inventory system (in SMW), after a discussion in the SMC Discord server about a balancing concern. Secondly, there have been some updates to custom music & plenty of bugfixes originally intended for Snap30, but you can have them early... This really is the last patch for Snap29 though. 👀
TWEAKS
• Inventory/Item Reserve system (SMW): Super Mario obtaining a third-tier power-up (e.g. Fire Flower/Super Leaf) will no longer stock an empty inventory with a Super Mushroom. This was done for balancing reasons, since taking damage with a third-tier power-up already reverts Mario to his Super form (unlike in SMW) for accessibility.
• The character limit for custom music links has been increased.
• The game can now read custom music from the root folder the game is contained in, which is useful for testing music locally (or without an internet connection) on the desktop versions. You can for example drag a folder called 'customMusic' to the game folder, and then enter '/customMusic/my_music.webm' in the custom music source URL field.
BUG FIXES
-Fix the player not getting damaged when blown or sucked into spikes, Munchers or death blocks by winds/currents
-Fix players unable to swim away from an upwards-growing Object Pipe/Bill Blaster
-Fix Fishbones not turning around at water edges (since last patch)
-Fix Fishbones turning at water edges not updating their homes
-Fix some SMW Mountain tiles having the incorrect collision
-Fix coins not being collected if Mario turns the net to them
-Fix coins/Brick Blocks swapped places by P-Switches losing their ability to be saved by map persistence
-Fix overlapped hidden (dotted) coins not transforming into Brick Blocks if a Blue P-Switch timer is ongoing
-Fix Note Blocks transforming into Brown Coins when emptied
-Fix switches spawned next to the player not being solid for all sides until the player moves away slightly
-Fix Bouncy Spiny Eggs set to move left not actually moving
-Fix dismounting Lakitu Clouds with momentum not able to pass through solid terrain (since terrain collision rework)
-Fix SMAS SMB1 'Advanced tiles'-object page still using the old graphic for Light Caster (Boo) tiles
-Fix Mario creating splash particle when spawning submerged & during warp transitions (from water to land and vice versa)
-Fix Goal Gates/Midway Gates not attaching to terrain if the bottom of the gate is submerged in a liquid
-Fix Lil Sparkies/Hotheads not able to electrify compatible sprites (other than metallic players)
-Fix minor texture misalignment on some SMW ship tileset scenery tiling
-Fix ice cubes not shattering if tossed at a wall whilst submerged
-Fix Grab Blocks (in object form) and fire/iceball collisions from the side not taking net separation into account
-Fix Boom Boom still able to briefly deal damage after he's taken his final hit when his winged mode is set to 'Switch when hit'
-Fix cliff-turning sprites not able to transition from solid gentle slopes to regular solid slopes when walking to the right
-Fix Beach Koopas jumping way too high when underwater when recovering from a flip/aiming to jump back into a shell
Files
Get Super Mario Construct - Desktop Version
Super Mario Construct - Desktop Version
Fan-made 2D Mario level designer
Status | Released |
Author | Level Share Square Games |
Genre | Platformer |
Tags | 2D, construct-3, Fangame, Level Editor, Pixel Art, Retro |
Languages | German, English, Spanish; Latin America, French, Japanese, Latin, Dutch, Polish, Portuguese (Portugal), Russian |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- SMC v8.beta29.5 - Changelog4 days ago
- SMC v8.beta29.4 - Changelog15 days ago
- SMC v8.beta29.3 - Changelog19 days ago
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