SMC v8.beta29.5 - Changelog
Super Mario Construct V8 Snapshot 29.5 is out ft. Linux Desktop version!
Hey all! No Snapshot 30 news just yet, but there is another patch available for Snapshot 29 (this is now officially the record holder of most post-Snapshot patches!)
Linux version
Anyways, the highlight of this patch is the Linux support! Using the [Itch App](https://itch.io/app), you can install this easily on Linux systems. Theoretically, SMC should work on the Steam Deck too for playing levels - but the level editor isn't fully compatible with touch screens just yet, so that'll become a focus in the near future!
Penguin NPCs
What better way to celebrate the release of the Linux build with **Penguins?**
There's 2 new NPC skin options available in this patch: Penguin & Baby Penguin, both having a new swimming AI + the Baby Penguin can be picked up. This will be fun with the planned scripting update later down the line!
Other notes
Like with the previous patches, there's plenty of tweaks & lots of bug fixes - you can find the full list below.
Note to Windows Desktop users: I've identified a configuration issue which prevents Itch from detecting the update. To fix it, just uninstall the game and re-install (you will keep your levels!) - I fixed it for future releases, my apologies!
Attached tweaks & bugfixes:
TWEAKS
-Sprinting physics updates: Mario/Yoshi's runs are now based on a counter instead of a fixed timer, to more closely resemble the original - you can see this timer in the 'player stats' page in the debugger (next to 'P' when in Platform mode)
-Added dedicated SMAS SMB1 Light & Darkness Caster assets (shown in-editor)
-Reverted the palette updates to the outer Ghost House (SMW) tilesets
-Outmaways transfer momentum to catched sprite if stopped on ice
-The word 'silent' is now translatable (translations can be applied in future releases)
-Added 0.25 sec. delay of the player not able to move to the opposite direction when launching off Sideways Springs, to prevent able to climb a single spring tower
-Kicked Ice Cubes smoothly slow down in water
-Fireballs can only melt 1 ice cube at a time
-Make Webm VP9 default codec (at least for now - browser support for MPEG-4 isn't as widely supported yet)
-Add 'Platform info'-debugger page, which can be useful to include in bug reports
BUG FIXES
-Fix the 'level clear'-fadeout sometimes occuring multiple times during the flagpole animation
-Fix stationary sprites not affected by ice slopes
-Fix deceleration being applied to sprites whilst they're sliding down icy slopes
-Fix some steep SMW volcano tiles having wrong collision type (since the desktop release)
-Fix favorites bar not being draggable beyond the top-left screen of the map
-Fix Goomba stacks not starting/resuming regular AI if knocked off stack by terrain
-Fix palette issue on SMW Ghost Lanterns (since last patch)
-Fix Terrisa appearing bigger if Mario runs past her before she starts chasing
-Fix Bunting tile layouts not appearing correctly when a palette is selected
-Fix music resetting on player defeat if Starman/Steethan powers were active whilst the power-up music was set to silent
-Fix Fire Snake's tail flames being slightly stretched
-Fix Stationary Grinder not being correctly translated in Dutch
-Fix Stretches falling out of Bubbles/Parachutes/Goonies when loaded in
-Fix misaligned coordinate check causing Stretches to not attach to all semi-left walls
-Fix Fishbones sometimes able to clip through semi-solids that they shouldn't be able to
-Fix some tall sprites able to sometimes clip through semi-walls (since last patches)
-Fix stacked Munchers levitating of Goombas when the Goomba goes up a slope
-Fix 1-tile SMW wood platform skin not showing up properly
-Fix fiery objects able to bounce off ice cubes without melting them
-Fix fiery objects able to melt ice cubes on the other side of the net.
-Fix tileset icon for Ghost House Bricks (SMW) still using the old tile design
-Fix (SMW) Goonies still appearing in the old design in eyedropper/favorites bar
-Fix Boo spinjumps allowing the player to clip through them
-Fix compatible sprites dropped on edge-water tiles not always updating their type and/or palette
-Fix SMW checkpoints (Midway Gates) always having a draggable target in-editor, even if they were linked to a Destination
-Fix King Boo's protective flames despawning if the player goes too far away
-Fix some small hitbox misalignments on some Toad NPC
-Fix wandering NPCs not slipping on ice (only the new Penguin NPC won't slip on ice).
-Fix Boundin' Fire not moving to the right when spawned mirrored
-Fix torpedo boxes appearing out-of-bounds in-editor if tile segmenting is enabled
-Fix sprites with semisolid collisions jittering when held
Files
Get Super Mario Construct - Desktop Version
Super Mario Construct - Desktop Version
Fan-made 2D Mario level designer
Status | Released |
Author | Level Share Square Games |
Genre | Platformer |
Tags | 2D, construct-3, Fangame, Level Editor, Pixel Art, Retro |
Languages | German, English, Spanish; Latin America, French, Japanese, Latin, Dutch, Polish, Portuguese (Portugal), Russian |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- SMC v8.beta29.6 - Changelog5 hours ago
- SMC v8.beta29.4 - Changelog14 days ago
- SMC v8.beta29.3 - Changelog18 days ago
Leave a comment
Log in with itch.io to leave a comment.