SMC v8.beta30.1 - Changelog
Heya all, last Snapshot was another big Snapshot, so as expected there is a patch to address some issues as well as make some tweaks! But there is some new stuff, so equip your Frog Suit and let's dive in...
New Factory Tileset: Courtesy of The Flying Dutchman, we now have the [u]SMAS SMB1 Factory Tileset[/u]. It's a really nifty tileset, coming with a new music track as well! Give it a go!
Notable tweaks & additions
- Superballs now need to be 1 sec. off-screen before they're deloaded prematurely. This allows the player to spawn them when off-screen themselves too.
- A new retro background has also been added, the SMW Retro Castle BG! This means there's a BG for each new Retro tileset.
- 2 new platform skins to go along the Mysterious Ruins tileset, and SMW wood & SMAS SMB1 factory platforms received palettes.
- An update on doors! I completely forgot to mention this in the previous changelog, but the SMAS SMB1 received door parity too! There's both more interactable doors, as well as scenery doors for the gamestyle. I gave them a 'new'-label, to draw some more eyes to them.
Speaking of scenery doors, a tweak was made: Tile P-Doors are now also only visible during P-Timers, just like interactable doors.
Lots of bug fixes & other tweaks
For a list of further tweaks, minor additions & bug fixes, see the file below! If no major issues pop up, our next destination will be Snapshot 31.
MORE TWEAKS / SMALLER ADDITIONS
• Big optimization to scrolling through SMAS SMB1 Main Decoration palettes.
• Added the missing long trunk tile to the SMW Retro Grass tileset.
• Added new window tiles to the Retro Castle tileset (that are off-grid).
• Added the SMW Retro Castle theme preset.
• Soccer Balls lose 40% of their speed when they collide from a wall whilst airborne (mid-air wall-bounces retain speed), which feels more natural & realistic.
• The Eyedropper menu is now no longer affected by Darkness & Silhouette filter effects, meaning it's easier to tell what's on them.
• Raccoon Goombas now patrol 6 tiles, instead of 6.5 tiles, which makes it easier to design environments around them.
• Raccoon Goombas now move at half speed underwater (due to this, they can patrol 7 tiles whilst submerged).
• Updated the Italian language file w/ new updates (by ShyGuy97, the creator of the locale).
• Updated the SMAS SMB1 Garden tileset icon to be more in line with the other icons.
• Penguin/Frog Mario entering horizontal pipes whilst swimming now displays their (idle) swimming animation, and they enter/exit through the center of the pipe.
• Some Retro Liquid animation speeds were tweaked to make it easier to tell them apart.
BUG FIXES
-Fix some linear projectiles registering terrain collisions when carried by wind
-Fix Arrow Clouds not able to spawn in their paused state
-Fix retro mushroom platforms not always appearing with the right palette when transparent (when in cursor or inactive layer)
-Fix the green retro mushroom platform on the 4th palette of the tileset having some incorrect (duplicate) colors
-Fix some tiles of the SMAS SMB1 Main Decoration tileset appearingly incorrectly when transparent
-Fix cycling Arrow Signpost skins sometimes causing them to appear pitch-black
-Fix wooden Arrow Signpost tiles being offset in the SMW Airship/Tank tileset
-Fix two Mysterious Ruins tiles having incorrect collisions
-Fix tile tip notifications appearing if tile under a palette icon was pressed
-Fix Fishbones & Meteors able to phase through specific semi-walls
-Fix stationary Soccer Balls taking out compatible overlapping enemies when the player kicks another Soccer Ball elsewhere
-Fix SMAS SMB1 Boss Doors spawning with the wrong sprites
-Fix switching door types resetting the palette ID of the large doors (but not changing the color back to default)
-Fix woken up Goombas on stacks not ever stopping panicking until they reach the ground
-Fix taking out enemies with net punches always rewarding the player an extra 100 points
-Fix Sleeping Goomba & Rip Van Fish having a redundant mirror mode
-Fix Rip Van Fish having lowered gravity when exiting water in chase mode
-Fix Rocky Wrench's vertical momentum of thrown sprites not being consistent
-Fix Frog Mario still having his 8-directional swimming momentum when starting a warp
-Fix Passin' & Kickin' Chuck's head animations being bugged after they unpause
-Fix some customizer dots not having SMAS SMB1 assets
-Fix SMW Turnips, SMW Beanstalk, SMW Retro tilesets & SMAS SMB1 Ruins not having roofskip/floorskip-prevention
-Fix the wings of SMAS SMB1 Paragoombas in-editor being higher up than during gameplay
-Fix SMAS SMB1 Paragoombrat still using the old sprite in-editor
-Fix Galoomba/Goombud assets not being pre-loaded when the map is loading
-Fix some SMW Cloud tileset tiles (in the toolbar) overlapping with other tiles if tile segmenting is enabled
-Fix SMAS SMB1 Shroom Coin gift box releasing Shroom Coins with regular coin visuals
-Fix Penguin/Frog Mario going back to their regular (on-land) hitbox when warping
-Fix stomping on Rocky Wrench helmets causing other sprites to receive horizontal momentum too
-Fix origin point dots appearing below platforms in-editor & cursor
-Fix setting a Platform/Amp's sine-target position re-entering the same cursor state if the cursor was where the button would be created
-Fix music playing even if the music is set to be muted in the Paste & Play and Extra Options & Tools menus
-Fix Penguin/Frog Mario having regular water physics when dismounting Yoshi whilst submerged
-Fix the player sometimes dismounting Yoshi with more vertical momentum than intended
-Fix not able to mount Yoshi whilst swimming as Penguin/Frog Mario
-Fix Bloopers in Bubbles loading in below Mario moving outside of their bubble, then moving along with it
-Fixed Torpedo Ted speeds not initiating properly as of last Snapshot
Files
Get Super Mario Construct - Desktop Version
Super Mario Construct - Desktop Version
Fan-made 2D Mario level designer
Status | Released |
Author | Level Share Square Games |
Genre | Platformer |
Tags | 2D, construct-3, Fangame, Level Editor, Pixel Art, Retro |
Languages | German, English, Spanish; Latin America, French, Japanese, Latin, Dutch, Polish, Portuguese (Portugal), Russian |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- SMC v8.beta30 - Changelog35 days ago
- SMC v8.beta29.6 - ChangelogFeb 15, 2025
- SMC v8.beta29.5 - ChangelogFeb 10, 2025
- SMC v8.beta29.4 - ChangelogJan 31, 2025
- SMC v8.beta29.3 - ChangelogJan 27, 2025
Leave a comment
Log in with itch.io to leave a comment.