SMC v8.beta33.1 - Changelog
๐ Super Mario Construct turns 6 years old! ๐
Hey everyone, before I go on with the patch notes, I just want to take a moment to appreciate this milestone! Just like me, SMC is getting old, but certainly not grumpy - with V8's completion on the horizon, the next chapter for the game will open up soon.
โ๏ธ Scale Lifts โ๏ธ
Okay, onto the changelog! This patch introduces **Scale Lifts**, the last sprite still remaining to be added from the original SMB1 game! Stand on one end, the other rises, but watch out - if the platforms are at their limit, they'll fall if you stress them further!
Aside from the player, __heavy sprites__ can influence these too. They also got the same skins as __Advanced Platforms__!
๐ง Tweaks / Changes ๐ง
Here are the most notable tweaks, some of these are the courtesy of Vortoxium! There's some additional tweaks too in the list below.
- Add ability to playtest from checkpoints.
- Invisible Sprite Spawners have a new 'Spawn animation layer' option that sprites are on during their entrance animation.
- Updated SMW Boom Boom sprites, and he's now got palettes in this gamestyle too!
- Levels can be sorted in the Level Select menu (by dragging them).
- Palace Switches are now compatible with Invisible Sprite Spawners.
MORE TWEAKS
โข Updated Polish, Italian & Latin language files to Snapshot 33 content!
โข As per collected feedback from the community, stationary Big Steelies can now also damage the player.
โข Allow the player to perform weak swims whilst also on the ground. โข Updated SMW Boom Boom sprites, and he's now got palettes in this gamestyle too!
โข The "Restart at Checkpoint" option now costs one life, and added a confirmation button for using the regular restart option.
โข Level thumbnails now have a unique default thumbnail for each gamestyle
BUG FIXES
-Fix filters not being removed from the level even if removed through the effects menu
-Fix HUD not re-positioning to the right locations if map screen size changes between warps
-Fix SMW Volcano background palettes not being recognized by the game
-Fix some background parts not being visible on backgrounds with palettes
-Fix Forsaken City & Butter Building background not being listed in the BG picker, unless explicitly searching for them
-Fix SMAS SMB1 Mount Blockade sign's hitbox being too deep into the ground
-Fix sign-based objects floating a few pixels above solid tiles they're attached to
-Fix walking Outmaways unable to kick (slow/idle) Big Steelies
-Fix unmuting the music sometimes playing the current theme at a very silent level
-Fix Layered Liquids being draggable whilst placing/deleting tiles
-Fix Fire Mario climbing sprite having a miscolored outline (in SMW)
-Fix custom images not showing up in signs when playing level through Paste 'N' Play
-Fix able to interact with tiles w/ resizable ranges through opened toolbar
-Fix camera automatically scrolling back to the right if moving it to the left
-Fix some misconfigured tiles in Tipsy Turtle & Savanna tilesets (both SMW) cliff-turners to not behave properly
-Fix Dry Bones unable to get up when at the level border
-Fix some SMW snow tileset tiles not having snowy properties
-Fix the player not being damaged if standing idle on a platform moving into spikes
-Fix Mount Blockades not disappearing on map switch
-Fix some SMAS SMB1 Savanna palette issues -Fix a pixel missing in Penguin Mario's ducking frame (SMW)
-Fix horizontal edge tile extensions not being cleared when warping to a different map, sometimes blocking screenwrap
Files
Get Super Mario Construct - Desktop Version
Super Mario Construct - Desktop Version
Fan-made 2D Mario level designer
| Status | Released |
| Author | Level Share Square Games |
| Genre | Platformer |
| Tags | 2D, construct-3, Fangame, Level Editor, Pixel Art, Retro |
| Languages | German, English, Spanish; Latin America, French, Japanese, Latin, Dutch, Polish, Portuguese (Portugal), Russian |
| Accessibility | Color-blind friendly, Configurable controls |
More posts
- SMC v8.beta33.2 - Changelog48 days ago
- SMC v8.beta33 - Changelog57 days ago
- SMC v8.beta32 - ChangelogAug 16, 2025
- SMC v8.beta31 - ChangelogJul 15, 2025
- SMC v8.beta30.1 - ChangelogJun 12, 2025
- SMC v8.beta30 - ChangelogJun 01, 2025
- SMC v8.beta29.6 - ChangelogFeb 15, 2025
- SMC v8.beta29.5 - ChangelogFeb 10, 2025
- SMC v8.beta29.4 - ChangelogJan 31, 2025

Leave a comment
Log in with itch.io to leave a comment.